USING GAMES IN THE CLASSROOM

Mirzayeva Mahbuba Mamajonovna

Mukhtorova Gulchiroy

Ключевые слова: Key words- educational games, using games in the classroom, self- motivation, critical thinking.


Аннотация

Abstract - This article highlights the benefits of using games and the engagement
between lessons and educational games in the class.


Библиографические ссылки

Grady, J. S., Her, M., Moreno, G., Perez, C., & Yelinek, J. (2019). Books: A

comparison of books that represents teaching games in EFL classes.

Butler, J. (2017). Where access meets multimodality: The case of

Pedogogy. Kairos: A Journal of Rhetoric, Technology, and Pedagogy, 21(1).

Reed, M. J., Kennett, D. J., Lewis, T., Lund-Lucas, E., Stallberg, C., & Newbold,

I. L. (2009). The relative effects of university success classes and individualized

educational games for students. Higher Education Research &

Development, 28(4), 385–400.

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