HOW GAMES CAN INSPIRE LEARNING

Authors

  • Kamila Turaboyeva

Keywords:

Key words: physical, motivate, digital, range, engage, approach, reality, board, allow

Abstract

Annotation: Game-based learning is an umbrella term that can describe many different ways to use games as a tool for education. Learning and teaching with games is nothing new, teachers have been using physical games, board games and card games in a range of subjects for years as a strategy to motivate students and make learning more approachable. Digital technologies, including virtual and augmented reality, allow teachers to bring even more engaging learning experiences into the classroom.

References

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Published

2023-12-07

How to Cite

Kamila Turaboyeva. (2023). HOW GAMES CAN INSPIRE LEARNING. Лучшие интеллектуальные исследования, 10(1), 194–197. Retrieved from http://web-journal.ru/index.php/journal/article/view/1667